Constella is a “walking” simulator in which you find yourself in a distant dream, in the middle of a lost sea.

As you explore this oniric landscape, you will discover the stories of people that came before you, who faced the hardship of loss, and how their journeys led them to recovery.

Along the dream, you will find letters, roaming inside bottles, waiting for someone to read them.

While keeping their memory alive, you will also be able to share your own experiences, and send bottled messages away, leaving them to the ones that will come after you.

You can play Constella right now.

Constella Letter

In Constella, I took care of:

  • Game Design:

In this project, I led the design team on weekly reunions, mainly serving as a mediator in a roundtable in which we would discuss different design topics to solve about the game’s design. I also worked on the design of the game map, and implemented it in the game engine (Unity) in the form of whiteboxing.

  • Project management and production:

Like in Hippocratic Oath, I took care of making a production plan, pitching it and negotiating it with the team, conducting weekly meetings to evaluate the progress made on the different tasks, and adjust these tasks based on the necessities and capabilities of the team.

  • Translation:

Again, I carried out the translation of the game from Spanish to English. In this case, the translation was challenging in some aspects due to the more poetic vocabulary used in the letters.