In this project, I led the design team on weekly reunions, mainly serving as a mediator in a roundtable in which we would discuss different design topics to solve about the game’s design. I also worked on the design of the game map, and implemented it in the game engine (Unity) in the form of whiteboxing.
Like in Hippocratic Oath, I took care of making a production plan, pitching it and negotiating it with the team, conducting weekly meetings to evaluate the progress made on the different tasks, and adjust these tasks based on the necessities and capabilities of the team.
Again, I carried out the translation of the game from Spanish to English. In this case, the translation was challenging in some aspects due to the more poetic vocabulary used in the letters.