You can read an overview of my CV here or you can also download it as a PDF file
Experience
Gameloft Barcelona - April 2023 - Present
Game Designer - Asphalt 9: Legends - Asphalt Legends Unite
• Game Design: Design of new Game Modes, specifying rules and features geared towards specific events
• Feature Design: Benchmarking, design, pitching, defending and iteration upon new features within the game’s systems
• UI Flow Design: Screen flow designs for the proposed features, with interactive prototypes designed on Figma
• Car Creation: Setting of car stats and progression, adjustment of driving game feel and ensuring proper balancing.
• Live Ops Balancing: Difficulty adjustment and learning curve for Time-limited Events for various user experience levels.
Flying Beast Labs - February 2020 - April 2023
Junior Designer - Magic Twins / A Rite from the stars Remaster / Multiple unannounced projects
• Level Design: Design and Unity in-engine implementation of levels for Magic Twins (2D arcade couch-coop title).
• Game Balancing: Adjustment of difficulty curve and overall flow based on direct player feedback for Magic Twins.
• Enemy Design: Define behavior, parameters, state machine and visual/narrative concept for enemies in Magic Twins.
• Pitching of game/mechanic/feature ideas to the team and reacting to feedback in a constructive way.
• Documentation: Formalize ideas into fully detailed yet concise documents, including visual aids such as mock-ups.
• QA and Testing: Bug detection and game analysis geared towards polishing of multiple projects in the company.
Education
Graduate in Game Design and Development - 2017-2021
ESNE - University School of Design, Innovation and Technology (Madrid, Spain)
Awarded with Young Creator Scholarship in the XI Edition of Young Creator Scholarships at ESNE
Native Spanish speaker with C1 level English, certified by ACLES.
Skills
• Understanding of the basics of Game and Level Design, focused on making an engaging experience.
• Strong communication skills, both verbal and written. Capable of documenting and pitching in a concise yet detailed way.
• Strong analytical skills. Capable of deconstructing games/systems and extracting/assimilating core ideas.
• Proficiency in learning and adapting to new situations.
• Experience working in-engine, mainly on Unity, but also Unreal Engine.
• Management skills, collaborative spirit and plenty of experience working in teams.